node_function.hpp
2.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#pragma once
#include "node_types.hpp"
namespace realm {
namespace js {
template<>
inline v8::Local<v8::Value> node::Function::call(v8::Isolate* isolate, const v8::Local<v8::Function> &function, const v8::Local<v8::Object> &this_object, size_t argc, const v8::Local<v8::Value> arguments[]) {
Nan::TryCatch trycatch;
auto recv = this_object.IsEmpty() ? isolate->GetCurrentContext()->Global() : this_object;
auto result = Nan::Call(function, recv, (int)argc, const_cast<v8::Local<v8::Value>*>(arguments));
if (trycatch.HasCaught()) {
throw node::Exception(isolate, trycatch.Exception());
}
return result.ToLocalChecked();
}
template<>
inline v8::Local<v8::Value> node::Function::callback(v8::Isolate* isolate, const v8::Local<v8::Function> &function, const v8::Local<v8::Object> &this_object, size_t argc, const v8::Local<v8::Value> arguments[]) {
if (!isolate->GetCallingContext().IsEmpty()) {
// if there are any JavaScript frames on the stack below this one we don't need to
// go through the trouble of calling MakeCallback. MakeCallback is only for when a
// thread with no JavaScript frames on its stack needs to call into JavaScript, like in
// an uv_async callback.
return call(isolate, function, this_object, argc, arguments);
}
v8::TryCatch trycatch(isolate);
auto recv = this_object.IsEmpty() ? isolate->GetCurrentContext()->Global() : this_object;
auto result = ::node::MakeCallback(isolate, recv, function, (int)argc, const_cast<v8::Local<v8::Value>*>(arguments));
if (trycatch.HasCaught()) {
::node::FatalException(isolate, trycatch);
}
return result;
}
template<>
inline v8::Local<v8::Object> node::Function::construct(v8::Isolate* isolate, const v8::Local<v8::Function> &function, size_t argc, const v8::Local<v8::Value> arguments[]) {
Nan::TryCatch trycatch;
auto result = Nan::NewInstance(function, (int)argc, const_cast<v8::Local<v8::Value>*>(arguments));
if (trycatch.HasCaught()) {
throw node::Exception(isolate, trycatch.Exception());
}
return result.ToLocalChecked();
}
} // js
} // realm